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	<title>Comments on: Programming up a storm</title>
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	<link>http://www.burntpopcorn.net/53/programming-up-a-storm/</link>
	<description>Kevin Hjelden's blog</description>
	<pubDate>Thu, 20 Nov 2008 23:54:47 +0000</pubDate>
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		<title>By: themom</title>
		<link>http://www.burntpopcorn.net/53/programming-up-a-storm/#comment-37</link>
		<dc:creator>themom</dc:creator>
		<pubDate>Sat, 23 Dec 2006 00:33:21 +0000</pubDate>
		<guid isPermaLink="false">#comment-37</guid>
		<description>update please....</description>
		<content:encoded><![CDATA[<p>update please&#8230;.</p>
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	<item>
		<title>By: themom</title>
		<link>http://www.burntpopcorn.net/53/programming-up-a-storm/#comment-36</link>
		<dc:creator>themom</dc:creator>
		<pubDate>Sat, 23 Dec 2006 00:32:11 +0000</pubDate>
		<guid isPermaLink="false">#comment-36</guid>
		<description></description>
		<content:encoded><![CDATA[<br />
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	<item>
		<title>By: aaz</title>
		<link>http://www.burntpopcorn.net/53/programming-up-a-storm/#comment-35</link>
		<dc:creator>aaz</dc:creator>
		<pubDate>Thu, 07 Sep 2006 13:15:16 +0000</pubDate>
		<guid isPermaLink="false">#comment-35</guid>
		<description>qad ea faef 
[URL=http://dj-equipment.mctry.com] dj equipment [/URL]
http://firstaidkit1.blogspot.com
&lt;a href="http://bird-cage.mctry.com"&gt;bird cage&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>qad ea faef<br />
[URL=http://dj-equipment.mctry.com] dj equipment [/URL]<br />
<a href="http://firstaidkit1.blogspot.com" rel="nofollow">http://firstaidkit1.blogspot.com</a><br />
<a href="http://bird-cage.mctry.com">bird cage</a></p>
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	<item>
		<title>By: SHADOLINLOL</title>
		<link>http://www.burntpopcorn.net/53/programming-up-a-storm/#comment-34</link>
		<dc:creator>SHADOLINLOL</dc:creator>
		<pubDate>Sun, 13 Aug 2006 17:28:35 +0000</pubDate>
		<guid isPermaLink="false">#comment-34</guid>
		<description>I love how you talk about these mods must being useless and suck, ruining the problems that you edit to make them.  You suck!  Oh, and get some rims for that car =O.</description>
		<content:encoded><![CDATA[<p>I love how you talk about these mods must being useless and suck, ruining the problems that you edit to make them.  You suck!  Oh, and get some rims for that car =O.</p>
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	<item>
		<title>By: Spike</title>
		<link>http://www.burntpopcorn.net/53/programming-up-a-storm/#comment-33</link>
		<dc:creator>Spike</dc:creator>
		<pubDate>Thu, 29 Dec 2005 00:02:07 +0000</pubDate>
		<guid isPermaLink="false">#comment-33</guid>
		<description>hey i was in [AIM] with you for a little while way back when, i've been reading up on fortress forever, and got to thinking that you were an accomplished mapper and decided to stop by your website to see what you were up to, i'm glad to see your helping out with FF, its gonna be an amazing mod, hope fully bring this type of FPS into the mainstream (well internet mainstream),  I'm also wondering if you could suggest a basic programing language (other than html)  to start learning (i'll be going to college soon and hope persue a computer science degree) and a good resource to learn it, i left my e-mail so just drop a line, heh i just noticed the banana thing, remence of armed and insane monkeys?</description>
		<content:encoded><![CDATA[<p>hey i was in [AIM] with you for a little while way back when, i&#8217;ve been reading up on fortress forever, and got to thinking that you were an accomplished mapper and decided to stop by your website to see what you were up to, i&#8217;m glad to see your helping out with FF, its gonna be an amazing mod, hope fully bring this type of FPS into the mainstream (well internet mainstream),  I&#8217;m also wondering if you could suggest a basic programing language (other than html)  to start learning (i&#8217;ll be going to college soon and hope persue a computer science degree) and a good resource to learn it, i left my e-mail so just drop a line, heh i just noticed the banana thing, remence of armed and insane monkeys?</p>
]]></content:encoded>
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	<item>
		<title>By: Ecks</title>
		<link>http://www.burntpopcorn.net/53/programming-up-a-storm/#comment-32</link>
		<dc:creator>Ecks</dc:creator>
		<pubDate>Sat, 03 Dec 2005 04:30:04 +0000</pubDate>
		<guid isPermaLink="false">#comment-32</guid>
		<description>Lua is awesome.  We're using it inside of our game to handle all the UI features that we're doing.  We can actually have it do game or AI functions as well, we just don't have it hooked up to do that yet.  It's a pretty nice language from what I've seen so far.  I like that I can return multiple variables from functions, it's just a shame I can't hook that into C++ somehow.

I'd love to see the code for fortress forever sometime.  I've always been interested in making a mod, but I never got around to it and it wouldn't make much sense to do it at the same time I have this hellish schedule.

You want to get together sometime this upcoming vacation and hang out?  I'd love to see the robots you build.</description>
		<content:encoded><![CDATA[<p>Lua is awesome.  We&#8217;re using it inside of our game to handle all the UI features that we&#8217;re doing.  We can actually have it do game or AI functions as well, we just don&#8217;t have it hooked up to do that yet.  It&#8217;s a pretty nice language from what I&#8217;ve seen so far.  I like that I can return multiple variables from functions, it&#8217;s just a shame I can&#8217;t hook that into C++ somehow.</p>
<p>I&#8217;d love to see the code for fortress forever sometime.  I&#8217;ve always been interested in making a mod, but I never got around to it and it wouldn&#8217;t make much sense to do it at the same time I have this hellish schedule.</p>
<p>You want to get together sometime this upcoming vacation and hang out?  I&#8217;d love to see the robots you build.</p>
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