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	<title>burntpopcorn &#187; Maps</title>
	<atom:link href="http://www.burntpopcorn.net/category/maps/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.burntpopcorn.net</link>
	<description>Kevin Hjelden's blog</description>
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		<title>Smackdown in Sactown V</title>
		<link>http://www.burntpopcorn.net/79/smackdown-in-sactown-v/</link>
		<comments>http://www.burntpopcorn.net/79/smackdown-in-sactown-v/#comments</comments>
		<pubDate>Tue, 24 Feb 2009 10:08:28 +0000</pubDate>
		<dc:creator>fryguy</dc:creator>
				<category><![CDATA[Maps]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.burntpopcorn.net/?p=79</guid>
		<description><![CDATA[Over this weekend, Joe and I decided at the last minute to take the carcass of Emsee Frypants and fix it up enough to be able to compete at the Fifth annual Smackdown in Sactown event. We were going to be there anyways since I was running the brackets, and we wanted to bring the [...]]]></description>
			<content:encoded><![CDATA[<p>Over this weekend, Joe and I decided at the last minute to take the carcass of Emsee Frypants and fix it up enough to be able to compete at the Fifth annual <a href="http://sacbots.org">Smackdown in Sactown</a> event. We were going to be there anyways since I was running the brackets, and we wanted to bring the <a href="http://www.burntpopcorn.net/defcon_bot/">Sentry Guns</a> and our 30 pound robot to the event, and figured it&#8217;d be fun to take Frypants back for one last spin (no pun intended).</p>
<div id="attachment_85" class="wp-caption alignleft" style="width: 310px"><img class="size-medium wp-image-85" title="Fry me a River" src="http://www.burntpopcorn.net/wordpress/wp-content/uploads/2009/02/1235886425520-300x225.jpg" alt="Fry me a River" width="300" height="225" /><p class="wp-caption-text">Fry me a River</p></div>
<p>I Also decided to throw together an all-new robot, which I decided to name Pretty Fry for a White Guy (which didn&#8217;t actually end up competing). It was a series of bad things that happened Saturday night, and I kept Joe up really late to build it (sorry). Primarily, the problem was my machining abilities, or rather, lack thereof. On top of that, I was having receiver issues, brushless motor controller problems, and brushed motor controller issues. I borrowed a new brushless controller at the event, and decided to run it with only one wheel working. However, as soon as it got in the arena the receiver freaked out and the weapon motor got stuck on and it was out of control in the arena. It ended up losing one of the brushless motor screws, and overheating the motor a little bit (I think it&#8217;s fine though), so I didn&#8217;t end up getting to compete with it. The robot wasn&#8217;t very competitive, anyway.</p>
<div class="wp-caption alignleft" style="width: 164px"><a href="http://jotux.com/images/CSUS%20Engineering%20Expo%202009/target299.html"><img title="Frypants &amp; Robot" src="http://jotux.com/images/CSUS%20Engineering%20Expo%202009/thumbnails/dsc_0308.jpg" alt="Frypants &amp; Robot" width="154" height="107" /></a><p class="wp-caption-text">Frypants &amp; Trophie</p></div>
<p>Joe decided that, since he rebuilt it, he got to drive it. Normally I would disagree, but I figured why not, so he ended up driving it. In an unlucky first round matchup, Frypants ended up facing what I thought was the robot to beat at the event, Rector. After a minute or so, Rector was mostly disabled: the parts of the robot that were supposed to be inside weren&#8217;t inside anymore. However, he was still able to move a little bit, and Frypants knocked himself into the edge of the pit on the final hit, and was unable to recover. Joe drove valiantly through the remainder of the losers bracket and ended up winning the event. Driving Frypants isn&#8217;t the most difficult thing to do, I mean, point the dangerous bits at the other robot, and drive towards them; however, there are definitely hazards of driving in the Sacramento State arena with a weaponed robot (namely don&#8217;t knock yourself into the pit), and he did a good job of driving, so I commend him for that.</p>
<p>You can read <a href="http://jotux.com/smackdown-in-sactown-2009/">Joe&#8217;s report of the event</a> at <a href="http://jotux.com">his web site</a>.</p>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>fry_laser2k3 beta 2 released</title>
		<link>http://www.burntpopcorn.net/24/fry_laser2k3-beta-2-released/</link>
		<comments>http://www.burntpopcorn.net/24/fry_laser2k3-beta-2-released/#comments</comments>
		<pubDate>Sun, 21 Sep 2003 19:13:35 +0000</pubDate>
		<dc:creator>fryguy</dc:creator>
				<category><![CDATA[Maps]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[I just made a few changes to fry_laser2k3 and compiled it for another beta. The changes include:
* Brightened up lower lobby
* Remove battlements entrance
You can download it on the maps page if you&#8217;re interested. Also, I&#8217;m going to hold a playtest on it to see if it&#8217;s more balanced. Hopefully it is.
]]></description>
			<content:encoded><![CDATA[<p>I just made a few changes to fry_laser2k3 and compiled it for another beta. The changes include:</p>
<p>* Brightened up lower lobby<br />
* Remove battlements entrance</p>
<p>You can download it on the maps page if you&#8217;re interested. Also, I&#8217;m going to hold a playtest on it to see if it&#8217;s more balanced. Hopefully it is.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>fry_laser2k3 in beta</title>
		<link>http://www.burntpopcorn.net/17/fry_laser2k3-in-beta/</link>
		<comments>http://www.burntpopcorn.net/17/fry_laser2k3-in-beta/#comments</comments>
		<pubDate>Mon, 07 Jul 2003 00:00:00 +0000</pubDate>
		<dc:creator>fryguy</dc:creator>
				<category><![CDATA[Maps]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[The web page was down recently, and I appologize for this to those that tryed to go to it.
The site should be back and everything should be up and running as it was before. If it
wasn&#8217;t, let me know.
I finished the first beta of fry_laser2k3,
which you can download here. I don&#8217;t want
to repeat myself, so [...]]]></description>
			<content:encoded><![CDATA[<p>The web page was down recently, and I appologize for this to those that tryed to go to it.<br />
The site should be back and everything should be up and running as it was before. If it<br />
wasn&#8217;t, let me know.</p>
<p>I finished the first beta of <a href="/index.php/maps#fry_laser2k3">fry_laser2k3</a>,<br />
which you can download <a href="/files/fry_laser2k3_beta1.zip">here</a>. I don&#8217;t want<br />
to repeat myself, so I&#8217;ll just quote the maps page:</p>
<blockquote><p><i><br />
When I made fry_laser, many people (well, a few at least) said I should make a 9on9 version<br />
of the map. This is that attempt. It has all the features that fry_laser does, including<br />
the fall-through laser and the secondary activated capture point. It also has spawn tubes<br />
like in the map prodigal. The layout is fairly simple so it should be easy to learn.<br />
</i></p></blockquote>
<p>I had a playtest on the map last week, and it had almost entirely positive reviews from<br />
people playing it, and I&#8217;ll take that as a sign this map is pretty good, even though the<br />
playtest audience tends to be receptive of new maps. The only real problem with it in the<br />
current state is the ease of getting into the flag room going through the air lift.</p>
]]></content:encoded>
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		<item>
		<title>new map more done</title>
		<link>http://www.burntpopcorn.net/16/new-map-more-done/</link>
		<comments>http://www.burntpopcorn.net/16/new-map-more-done/#comments</comments>
		<pubDate>Mon, 09 Jun 2003 00:00:00 +0000</pubDate>
		<dc:creator>fryguy</dc:creator>
				<category><![CDATA[Maps]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[fry_laser2k3 is coming along quite nicely, and I think I will leave it as that name and
have the same features that it does (two capture points, fall-through laser with +1
if you have the flag). It&#8217;s probably still going to be a bit defensive though. I also
had a playtest on fry_trap that Virus helped put on [...]]]></description>
			<content:encoded><![CDATA[<p>fry_laser2k3 is coming along quite nicely, and I think I will leave it as that name and<br />
have the same features that it does (two capture points, fall-through laser with +1<br />
if you have the flag). It&#8217;s probably still going to be a bit defensive though. I also<br />
had a playtest on fry_trap that Virus helped put on (getting a server and getting people<br />
to come). Other than the &#8220;I&#8217;m confused&#8221; people because the map is mirrored instead of<br />
rotated (and it is kind of confusing), and a few people leaving before it was over, it<br />
went good. I don&#8217;t think that this map will be popular because it&#8217;s too long to get to<br />
the other base, and it&#8217;s easy to defend. It was really designed to be a &#8220;fun map&#8221; anyways<br />
so I&#8217;ll probably fix up the small bugs and release it as-is.</p>
<p>I&#8217;ve recently switched browsers to Mozilla Firebird away from IE. I still pop open IE<br />
for small quirks like opening up movies without saving them, and the fact that certain<br />
plugins don&#8217;t work properly. Apart from a few web pages, everything looks normal, which<br />
Netscape 6/7 failed to do when I used them before. I used to use Netscape &#8220;back in the<br />
day&#8221; when I still used windows 3.1, and really would prefer to use something else besides<br />
Microsoft products because eventually I want to be able to make the switch to Linux from<br />
Windows. I also think it has more features than IE does like the / search, and the download<br />
history. It still has a bunch of little quirks, but I&#8217;m sure I can get used to it.</p>
]]></content:encoded>
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		<item>
		<title>Another update</title>
		<link>http://www.burntpopcorn.net/15/another-update/</link>
		<comments>http://www.burntpopcorn.net/15/another-update/#comments</comments>
		<pubDate>Mon, 02 Jun 2003 00:00:00 +0000</pubDate>
		<dc:creator>fryguy</dc:creator>
				<category><![CDATA[Maps]]></category>
		<category><![CDATA[Mythtv]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[School]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[I feel bad waiting so long to update this page, but I&#8217;m lazy. So sue me. It&#8217;s not like
anyone reads this anyways.
Finals are done, and that means school is done too. When I started writing this, I had
just finished school, but now it&#8217;s a few weeks later and I&#8217;ve already got my grades back.
It was [...]]]></description>
			<content:encoded><![CDATA[<p>I feel bad waiting so long to update this page, but I&#8217;m lazy. So sue me. It&#8217;s not like<br />
anyone reads this anyways.</p>
<p>Finals are done, and that means school is done too. When I started writing this, I had<br />
just finished school, but now it&#8217;s a few weeks later and I&#8217;ve already got my grades back.<br />
It was a fun semester and fairly easy because 3 of the classes (MATH 108, CS 028, and PHIL 060)<br />
were very similar to each other, with each going over most of the same stuff at the<br />
beginning as general knowledge and branching off to their respective areas for more detail<br />
with MATH 108 going into more detail on proof, and then set notation and then more<br />
detail on functions. And then CS 028 going into a tiny bit of set notation followed by<br />
computer science related concepts like logic circuits, and recursive functions, and<br />
langauges (i.e. regular expressions, finite automata, and grammars). However, PHIL 060<br />
didn&#8217;t seem to go any furthur. It seemed the entire class was learned the first 3 weeks<br />
in MATH 108, but with different symbols. MATH 102 was fairly easy because I had already<br />
read a book about Number Theory before, and it was much similar although I didn&#8217;t understand<br />
the book and taking the class made me understand it much better. CS 130 was also an easy<br />
class because I had read <a href="http://www.amazon.com/exec/obidos/ASIN/0387948600"><u>The<br />
Algorithm Design Manual</u></a> by Steven S. Skiena, which is very in depth and the CS 130<br />
class was a subset of the book. I was actually surprised that the class didn&#8217;t go farther<br />
into detail on problems like NP-complete, and things like that. If you care about the<br />
teachers I had, I thought Taylor (MATH 108) was a really good and entertaining teacher,<br />
although I&#8217;m sure the dynamics of the other students in the class helped with that. Also<br />
she gave good lectures, but I&#8217;ve heard that she&#8217;s hard (I didn&#8217;t really think so though).<br />
Krovetz (CS 028) was very organized and a good teacher overall.</p>
<p>One thing I thought was interesting about CSUS was I thought I might see some people I<br />
haven&#8217;t seen since high school, since I went to American River while most of the other<br />
people in my class went either to Sierra or directly to CSUS. The whole semester I<br />
didn&#8217;t see a single person from my High School at the college. I only saw one person from<br />
American River that I had in a couple math classes there. Other than that, I did see someone<br />
working at a place I regularly go to for food that went to High School with me (and I like<br />
to think we were friends). Perhaps next semester will be better.</p>
<p>I finally got my PVR set up, and I ended up moving it into my room without a network cable.<br />
My dad brought some long rolls of cable from Utah that don&#8217;t have ends on them, so I&#8217;ll<br />
need to get some connectors the device that crimps them and feeds the wires in. I also<br />
had to get a Svideo -> RCA connector at Radio Shack for $20 (wow!) since HSC didn&#8217;t have<br />
any, and I didn&#8217;t want to make one myself. It actually works pretty good now that we<br />
get more channels through Comcast since they converted service in our area (again), so<br />
I&#8217;m really only missing out on Tech TV, a few others, and the movie channels without making<br />
the IR blaster.</p>
<p>I&#8217;ve also been working on a new map, which I&#8217;ve tentatively called fry_laser2k3. Basically<br />
the intentions of it were to make a 9on9 version of fry_laser, but I don&#8217;t know if I&#8217;ll be<br />
able to do have all the gameplay additions without making the map too unbalancing for<br />
offense or defense. It&#8217;s shaping up pretty well, with having almost all of the base<br />
constructed except for the spawn, and potentially another small &#8220;buffer&#8221; room. So really<br />
just the midfield and cloning the bases after that, so it shouldn&#8217;t be too hard.</p>
]]></content:encoded>
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		<item>
		<title>My map in TFL</title>
		<link>http://www.burntpopcorn.net/9/my-map-in-tfl/</link>
		<comments>http://www.burntpopcorn.net/9/my-map-in-tfl/#comments</comments>
		<pubDate>Wed, 05 Mar 2003 00:00:00 +0000</pubDate>
		<dc:creator>fryguy</dc:creator>
				<category><![CDATA[Maps]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Thanks to TFL-Uncharted and much support from Azlan, my map fry_baked
is going to get played in the TFL tomorrow (Thursday). Also, it was my intentions
to have it played 8on8, which I made known to Azlan who was in charge of getting it
into TFL-Uncharted in which it got a lot of good feedback and then introduced [...]]]></description>
			<content:encoded><![CDATA[<p>Thanks to TFL-Uncharted and much support from Azlan, my map <a href="/index.php/maps#fry_baked">fry_baked</a><br />
is going to get played in the TFL tomorrow (Thursday). Also, it was my intentions<br />
to have it played 8on8, which I made known to Azlan who was in charge of getting it<br />
into TFL-Uncharted in which it got a lot of good feedback and then introduced into<br />
the &#8220;normal&#8221; TFL league. I&#8217;ve corrected this fact in the maps page which stated it<br />
was primarily a 9on9 map.</p>
]]></content:encoded>
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		<item>
		<title>Added foxbot .far file to fry_baked</title>
		<link>http://www.burntpopcorn.net/6/added-foxbot-far-file-to-fry_baked/</link>
		<comments>http://www.burntpopcorn.net/6/added-foxbot-far-file-to-fry_baked/#comments</comments>
		<pubDate>Sat, 01 Mar 2003 00:00:00 +0000</pubDate>
		<dc:creator>fryguy</dc:creator>
				<category><![CDATA[Maps]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Thanks to DrFreak, I&#8217;ve added the foxbot .far file for fry_baked into the zip
which can be downloaded here. You can also
use these for sparkies utilities if you want. See original thread
here.
]]></description>
			<content:encoded><![CDATA[<p>Thanks to DrFreak, I&#8217;ve added the foxbot .far file for fry_baked into the zip<br />
which can be downloaded <a href="/files/fry_baked.zip">here</a>. You can also<br />
use these for sparkies utilities if you want. See original thread<br />
<a href="http://forums.catacombsnews.com/showthread.php?s=&#038;threadid=47474">here</a>.</p>
]]></content:encoded>
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